Vray and UNReal Engine

CGarchitect.com. shared couple of slides from the latest EUE 2017 event in the Netherlands

Main features

Vray for UE 4

V-Ray for Unreal Engine – implementation

Still in early development

Existing features

  • Build on top of the V-Ray App SDK
  • Allows import of . vrscene files into the Unreal Editor
  • Allows rendering of the scene n the Unreal Editior
  • Allows export of .vrscene files

Potential future features

  • Custom shader for the VrayMtl material
  • Custom baking engine to bypass lightmass

V-Ray for Unreal-use cases

Bring V-Ray content from other DCC into a real-time engine editor

  • Using .vrscene files (from 3ds Max, Maya, Modo, Rhino, SketchUp)
  • Preserving V-Ray features like material and Lights as well as possible
  • Using other importers is, of course, also possible

Render directly into the real-time editor

  • For reference to compare to the real-time scene
  • Generally, for more realistic renders of the real-time scene

Export Content from real-time editor for use in another DCC

  • Using .vrscene files to export
  • Using VrayScene nodes in f.e 3dsMax, Maya and Modo to read the scene

GI and Baking

Chaos Group Vray Unreal Engine

architectural visualizations UE4A lot of our customers are looking to complement their offline rendering with real-time solutions

  • For presentation purposes
  • For VR experiences
  • Or, generally, just looking to use the real-time editor as DCC

And V-Ray for Unreal Engine Check Original Video from FXguide VRay in UE4 at the Epic Games User Group – SIGGRAPH 2017

https://www.youtube.com/watch?v=zPYKaFADVx8

Vrender Company 2017