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Rendering Resolution Images

Vrender rendering company servicesRendering High Resolution Images In 3ds Max

Paper Size                   DPI         Image Size (WxH)

A4 – 297x210mm     300dpi     3507 x 2480 (standard)
A3 – 420x297mm      300dpi       4960 x 3507 (hi-res)
A2 – 594x420mm      300dpi       7013 x 4960 (ultra)
A1 – 841x594mm      300dpi       9933  x 7015
A0 – 1189x841mm    300dpi       14043 x 9933

 

3D Rendering Image Resolution Examples

1. Ultra High Resolution Image 4000 x 1100 px (image compressed and optimized for web)

ultra hd rendering

2. High Resolution Image 2500 x 1400 px

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3. Low Resolution Image 900 x 500 px

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Generally, render out at 2000×1500 px. this is pretty good for most sizes.

This is quoted from Jeff Mottle in a previous post –

Basically, when you are printing/rendering an image you have three variables to consider:

1. DPI/PPI (Dots per Inch/Pixels per Inch) Both are the same thing and are also known as resolution.

2. Pixel size – measured in pixels (this is normally what you render to how monitors are measured).

3. Print size – measured in inches (can be anything but I’ll use inches for convenience)

1. DPI/PPI

First, you need to know what resolution your printer can handle. Some will say that they go to 1200 dpi or 600 dpi, but in practice, you should never need to go bigger than 300 dpi, even if you are printing a 60 ft wide billboard. Just like the digital camera’s non-optical zoom abilities, printers use DPI to claim superiority in the industry.

DPI is the number of dots of ink that are put down by your printer onto a page over a one-inch line. The amount of resolution that a printer can archive is based upon how close together the print head elements or jets are positioned. Of course it is a bit different with a 4 color press, but for now I’ll just leave it at that. You may also notice that your inkjet will say that the vertical resolution will is different than the horizontal resolution. This is because in one axis the printer is relying on the proximity of the jets to each other, whereas the other direction is related to the sensitivity of the rollers that are feeding the paper across the jets.

2. Pixel Size

I’m assuming that everyone is pretty familiar with pixel size as we deal with is on a daily basis. However, don’t assume that your print house will be, because in many cases they are not. You will usually need to give them an image size in inches based upon the resolution that their printer is capable of. Don’t try to explain it to them because they just won’t get it.

Pixels are something that your monitor uses to describe the very small square dots (pixels) of light that are lit up by the guns of your CRT. (LCDs are different) Typically we say that a monitor is 72dpi.
A pixel translated to a page is usually represented by many dots of ink depending upon the print resolution.

3. Print Size

This one is pretty self-explanatory and is the image size on the page that your printer printed.

So you know what each one is but how do they relate to one another? As I mentioned earlier there are thee variables in this equation. To get one you must have the other two, so here are the possibilities:

For these examples let’s assume that our printer is capable of 300dpi I am going to print an 8 x 10 image and my rendered pixel size is 3000 x 2400

You have Pixel Size and DPI and want image size:

This is useful when you want to know how big an image will print on your page if you do not allow the printer to scale the image at print time. (ie scale to fit).

===========================

Image Width = Pixel Width / DPI

Image Width = 3000 pixels / 300DPI

Image Width = 10 Inches

Image Height = Pixel Height / DPI

Image Height = 2400 pixel / 300 DPI

Image Height = 8 Inches

You have Pixel Size and Inches and want DPI

This one is not all that useful and I can’t think of any reason to use it practically but here is it anyway.
========================================

Horizontal DPI = Pixel Size (Width) / Inches (Width)

Horz. DPI = 3000 pixels /10 inches

Horz. DPI = 300DPI

You can use the same equation for the Vertical DPI as well. Some printer are the same resolution in both axes.

You have Inches and DPI need pixels

This one is useful when you know that your printer can print 300dpi and you would like to print an image that is 8 x 10 and need to know how big to render your final image to do this. Of course, you could always render it bigger, but rendering time is precious so you never want to render more pixels than you have to.

=======================================

Pixel Width = DPI x inches (Width)

Pixel Width = 300 DPI x 10 inches

Pixel Width = 3000 pixel wide

Again the same formula can be used for pixel Height as well.

So now you know what each variable is and how they relate to one another. The biggest hurdle I suspect is how they relate to one another visually, but that will have to wait for my PDF document.

Hopefully this helps some of you and does not confuse you even more. Even if you do not fully understand the why yet, you will at least have the formulas so you are know-how.

From http://forums.cgarchitect.com/28-render-quality-size.html

 

Vrender  Company 2016.

Currently, the use of modern computer technologies, including 3D visualization, becomes more popular every day. 3D modeling, prototyping and visualization allow a detailed study of any object’s model to evaluate its functionality and to make the necessary amendments to the design, as well as to create more photorealistic images.

Recently, 3D modeling and visualization are used more and more often in a wide variety of presentations, conferences and exhibitions, as these technologies make it possible to consider not only the original design idea, but the whole future project in every detail.

Let’s consider the basic programs for 3D modeling, 3D rendering and 3d animation.

3ds max rendering service

3ds Max  www.autodesk.com

3ds Max is comfortable, functional and effective program that has a great set of features and materials through which it is possible to perform the visualization, 3D modeling or animation. The app is created by Autodesk company.

3ds Max has extensive set of tools and algorithms that allow creating three-dimensional computer objects, the most diverse in form and complexity.
The main method of visualization of the program is progressive scan algorithm by the line, with the recently added features such as Global Illumination and Radiosity Ray Tracing.
The functionality of the program significantly expanded by connecting unlimited number of plugins (Vray, Forest Pack, etc.).
3ds Max provides access to new tools of high-performance that significantly improves applications’ performance and eases working moments, allowing users to work more efficiently with complex components with high definition.

cinema 4d 3d modeling

CINEMA 4D www.maxon.ne

CINEMA 4D Studio is one of the most promising and best universal programs from the MAXON studio, that will be appreciated by the professional 3D-artists. This program, thanks to its optimized renderer, allows creating and editing three-dimensional objects, effects and photo realistic images of any sizes. In addition, powerful animation tools and a set of the most different algorithms can create real masterpieces of cinematography, not worse than you can see on TV.

This program contains all the necessary tools for modeling, texturing, rendering and animation. Built-in additional models allow access to additional specialized functions and tools of the program. Besides, there is always the opportunity to select a specific version of the program that will contain dedicated modules for each specific task.

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Blender  www.blender.org

Among the variety of programs for visualization, modeling and rendering, it is impossible not to mention one freeware, multi-functional software for creating computer 3D graphics – Blender.
This graphical editor can do almost everything – to animate, to select the best level of lighting, to carry out post-processing and texture mapping, to create models. This application has a user-friendly interface and the usual set of tools, buttons and panels, providing maximum comfort for users. It should be noted that users can choose from a variety of interfaces for animation or simulation, depending on the selected operating mode. Among the distinctive parameters of interface, two modes are worth noting – Object mode and Edit mode.

Blender is a graphical editor with a rather rigid structure, so in order to create any scenery, you need to set all parameters and properties and to identify correctly all of the attributes that describe it. Working process in the editor is built on the system of data blocks, wherein each block contains detailed information about the object, the environment in which the scene was simulated or about some event.
Summarizing, we can say that today Blender can be attributed to the best free online three-dimensional graphical editors and it is an alternative variant for titans of three-dimensional modeling.

SketchUp Rendering and modeling

SketchUp www.sketchup.com

SketchUp is functional, simple, convenient and intuitive graphical software with open source for rapid modeling, architectural visualization and modeling of the interior, with which you can create objects of various shapes and dimensions. As a rule, this application most frequently used in work of designers and architects. The editor allows adding new textures, details, change the shape and size of ready-made objects. SketchUp allows developing complex design projects, it works with raster and vector graphics and animation.
One of the main advantages of this program is very simple and accessible interface, adapted to the needs of users, so the program is convenient for work both for professional designers and for beginners who are just starting to learn the basics of modeling.

The main characteristics of the program: usual instruments, export and import a variety of file formats, raster two-dimensional and three-dimensional graphics, the use of plug-ins and add-on packages, the choice of the maximum level of illumination, creating macros to duplicate actions, so new features can be added, if necessary.

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