CGarchitect.com. shared couple of slides from the latest EUE 2017 event in the Netherlands
Main features
V-Ray for Unreal Engine – implementation
Still in early development
Existing features
- Build on top of the V-Ray App SDK
- Allows import of . vrscene files into the Unreal Editor
- Allows rendering of the scene n the Unreal Editior
- Allows export of .vrscene files
Potential future features
- Custom shader for the VrayMtl material
- Custom baking engine to bypass lightmass
V-Ray for Unreal-use cases
Bring V-Ray content from other DCC into a real-time engine editor
- Using .vrscene files (from 3ds Max, Maya, Modo, Rhino, SketchUp)
- Preserving V-Ray features like material and Lights as well as possible
- Using other importers is, of course, also possible
Render directly into the real-time editor
- For reference to compare to the real-time scene
- Generally, for more realistic renders of the real-time scene
Export Content from real-time editor for use in another DCC
- Using .vrscene files to export
- Using VrayScene nodes in f.e 3dsMax, Maya and Modo to read the scene
GI and Baking
A lot of our customers are looking to complement their offline rendering with real-time solutions
- For presentation purposes
- For VR experiences
- Or, generally, just looking to use the real-time editor as DCC
And V-Ray for Unreal Engine Check Original Video from FXguide VRay in UE4 at the Epic Games User Group – SIGGRAPH 2017
https://www.youtube.com/watch?v=zPYKaFADVx8
Vrender Company 2017